Tomorrow is checkpoint number 1 for the final project in Introduction to 3D Game Graphics. We’ll be demoing our game for the rest of the class. Here are a few screen shots that are the result of my group’s code jam this past Saturday. There’s still much much more to do before the end of the semester, but we’re getting there.



[tags]screenshots, gaming, graphics, college[/tags]
Posted on October 31st, 2006 by Ryan Wentzel | 3 Comments »
Another amazingly busy and stressful week has nearly passed. With all of the busyness of school and life I haven’t been able to work on updating my resume which is one of my goals for this semester. My last day at my current job is November 30, so I better get working on the resume real soon!
[tags]school, college, resume[/tags]
Posted on October 28th, 2006 by Ryan Wentzel | No Comments »
I’m quite busy not being able to finish all my schoolwork. The bulk of my time over the last several days has been spent writing a simulator to analyze different CPU scheduling algorithms.
In other news, Firefox 2 has been released. Go get yourself a copy. One of the useful new features is an inline spell checker that checks the text you enter into Web forms such as the one I’m currently typing in. In the past I used the Spellbound extension, but it’s nice to have spell checking as a included feature now.
[tags]school, college, programming, Firefox[/tags]
Posted on October 24th, 2006 by Ryan Wentzel | No Comments »
In about 45 minutes I begin the first of two in-class midterms today. I also have a take home midterm that began last night and is due in one week (it won’t be easy!).
Will I survive? To be continued…
Update: I made it!!
[tags]college, school, midterms[/tags]
Posted on October 18th, 2006 by Ryan Wentzel | 1 Comment »
I recently came across Merrion Computing’s Eight Secrets of Successful Programmers. They are listed below, but you should read the article for their explanation of each of these points.
- Code for human consumption
- Comment often and comment well
- Layout code to increase legibility
- Expect the unexpected and deal with it
- Name your variables to aid readability
- Keep your functions and subroutines simple
- Scope functions and variables appropriately
- Never stop listening and learning
These “secrets” remind me of what I’ve encountered so far in Code Complete 2nd Edition by Steve McConnell.
[tags]programming, code, tips[/tags]
Posted on October 17th, 2006 by Ryan Wentzel | No Comments »